Lets you adjust the user-defined normal of a vertex (or several selected vertices) using a manipulator. Use this option to unlock locked normals. You can modify their appearance by first unlocking, editing the normals, and then locking them. Normals have a direct affect on the appearance of shaded polygons. This means that if you change a vertex position, normals do not change position. The normal values you specify (or if you use the default values) are fixed for each normal associated with the vertex or vertex/face component. To change the X, Y, or Z values for normals, you need to unlock the normals using Mesh Display > Unlock Normals. Normals have a direct effect on the appearance of shaded polygons. Texture Borders Harden all edges along a texture border.Angle: Harden any angles greater than the current value.For more information on hardening edges, see Harden or Soften polygon shading with vertex normals.ĭetermines how edges are softened/hardened. Harden Edge sets the Normal angle to 0 degrees, making all selected edges render hard. Manipulates vertex normals to change the appearance of shaded polygons to render with a hardened appearance. Select Mesh Display > Set Vertex Normal > to set the Set Vertex Normal Options. By default, Maya locks normals to their existing values. This affects the appearance of shaded polygons. Set Vertex NormalĬontrols the positions of vertex normals. Select Mesh Display > Set to Face > to set the Set to Face Normal Options. Lets you set vertex normals to the same direction as the face normals.
![maya lt 2019 turn off face count information maya lt 2019 turn off face count information](https://help.autodesk.com/cloudhelp/2020/ENU/Maya-Basics/images/GUID-A9756AC4-69A0-470B-BF2B-49982D7DD1ED.png)
Select Mesh Display > Reverse > to set the Reverse Normals Options. You can also specify whether or not the user-defined normals get reversed. Reverses the normals on the selected polygons. SeeĮdit the vertex normals to affect polygon shading. The resulting direction of the surface normals will be based on the direction that is shared by the majority of the faces on the mesh. Unifies the direction of the surface normals for a selected polygon mesh.
![maya lt 2019 turn off face count information maya lt 2019 turn off face count information](https://help.autodesk.com/cloudhelp/2019/ENU/MayaLT-CustomizingMayaLT/images/GUID-845CAD27-4508-4EBE-8FED-7D2EFFAB12F4.png)
Select Mesh Display > Average > to set the Average Normals Options. Averages the directions of vertex normals.